Tournament

ITC Status: Grand Tournament


The Tournament will be 32 players. Using a Swiss pairing system 3 games will be held on Saturday November 11.  The remaining 4 undefeated players will face off on Sunday November 12, while the remaining players can participate in the Mega Battle, or other events hosted on that day (Charity Auction, etc.)


Sportsmanship(lack of) and quitting may impact your chance at future events.


Saturday November 11, 2017

-Registration begins @ 9:00 a.m.

-Registration ends @ 9:50 a.m.

-First Round begins @ 10:00-12:30 p.m.

-Second Round Begins @ 1:30 p.m.-4:00 p.m.

-Third Round Begins @ 4:30 p.m.-7:00 p.m.


Sunday November 12, 2017

-Fourth Round Begins @ 9:00 a.m.-11:30 a.m.

-Mega Battle begins @ 9:30 a.m.-3:30 p.m.

Fifth Round Begins @ 12:30 p.m.-3:00 p.m.

Charity Auction Ends at 4:00 p.m.

Missions

   Clash 4 Vets 2017 Tournament Missions 11/11/2017-11/12/2017 

Note: A mission packet will be given to each contestant when they sign in on Saturday November 11. This is not the final rules packet and some adjustment may be made from today until the event. 

ITC Status: Grand Tournament: The Tournament will be 32 players. Using a Swiss Pairing system. Three games will be held on Saturday November 11. The remaining 4 undefeated players will face off on Sunday November 12, while the remaining players can participate in the Mega Battle, or any other events. Sportsmanship (lack of) and quitting may impact your chance at future events. 

Core Rules: 

-Army List must be battle forged.

 -Limit of 3 detachments at 2,000 points 

-Roll off for first turn with +1 if you finished deploying your army first.

 -No command points may be used for re-rolls before the first Battle round or determining end of game. 

-Warlord and Relic must be selected during army construction-not a game by game basis. 

-Flyer Battlefield Role units may not control objectives. 

-There is no limit to FW models or even Super Heavy/L.O.W. your list must be Battleforged. 

-Obj. Secured is in effect. 

-Mission Scoring is as follows:   Primary Mission Points: 0-9 (Maxed at 9)  Secondary Mission Points:0-6 (Maxed at 6)  Tertiary Mission Points: 0-4 (Maxed at 4)  If you Table your opponent, you win the Round. Albeit, count your mission Score at the moment the game ends. That is how many points you can score, Table does not automatically grant you 19 points. However, it does grant full Tertiary Mission points of 4 automatically. 


Secondary Points: Choose Three for each Mission. Achieving each Secondary grants 2 Victory points: 

1. First Blood- Destroy a unit on the first turn. 

2. Linebreaker- End the game with at least 1 of your models within the enemy Deployment zone.

 3. Slay the Warlord-Destroy the Enemy Warlord (May not combine with #8 or #9) 

4. Cull the Hordes- Destroy at least 60 enemy models 

5. Shoot the Big Ones-Destroy at least 5 enemy models worth 120 points or more. 

6. Destroy the Troops- Destroy every enemy Troop, if the enemy has no Troop choices, you achieve this automatically.

 7. Moment of Bloodshed-Kill 3 enemy units in a single player turn. (Note: not game turn) 

8. Big Game Hunter- Destroy the Most Expensive unit in your opponent’s army. (May not combine with #3 or #9)

 9. Marked for Death-Mark one unit in your opponents list for death, destroy this unit. (May not combine with #8 or #3) 


Tertiary Points: Each Game Round in which you completely kill an enemy unit, you achieve 1 Victory Point.


 If you have any questions or concerns please email contact@clash4vets.com with any questions!


 Mission Round 1: Crusade Nova Open 

Deployment: Dawn of War 

Objectives: Place 6 objectives on the Place 6 Objectives on the table using the following guidelines. Place 4 objectives such that each objective is 24 inches from a short table edge and 12 inches from a long table edge. Finally, place 2 more objectives such that they are 12 inches from each short table edge and 24 inches from each long table edge.

 Primary Mission 1: You accumulate 2 points for each Objective you control at the end of the game. If you control more objectives than your opponent at the end of the game, you earn one additional point. 

Primary Mission 2: At the start of your Turns 2-6, examine the board and Score this Goal in the following fashion: 1. You control at least 2 objectives: 1 Point 2. You control 1 more objective than your opponent: 1 Point 3. You control 2 or more objectives than your opponent: 1 Point Note: for #3, you would also count for #2 and #1 by definition, and thus would score a total of 3 points/turn (the max you can score per turn in this mission). 


  Mission Round 2: The Scouring:  

Deployment: Vanguard Strike 

Objectives: Each player will place 3 objectives. 2 Objectives must go within their deployment zone following normal placement rules. The 3rd must go at least 30’’ from their table edge and within their opponent's table half. Just before the roll to seize the initiative, each player will randomly determine the value of the 3 objectives in his/her table half. One objective must be worth 3 points, one worth 2 points, and one worth 1 point. Objectives must be placed at least 6' from any table edge and 12" from any other objective. 

Primary Mission 1: Your score is equal to the value of the objectives you control at the end of the game.

 Primary Mission 2: At the start of your Turns 2-6, you accumulate points as follows: 1. You control 3 or more total points of objectives: 1 Point 2. You control 5 or more total points of objectives: 1 Point 3. You control 7 or more total points of objectives: 1 Point Note: Since if you achieve #3, you also achieve #1 and #2 by definition, you would score a total of 3 points/turn (the max you can score per turn in this mission) if you achieve #3, and 2 points for #2.

 

Mission Round 3: Hordes and Heroes 

Deployment: Search and Destroy 

Objectives: Place 4 Objectives on the table, one in the center of each Table Quarter. Variable Control Methods. If you select Primary Mission 1, you control Objectives if you have more of your models within 3” of the Objective than your opponent does. If you select Primary Mission 2, you control Objectives by having more of your models within 3” of the objective than your opponent has of his. (Obj. Secured is in effect). 

Primary Mission 1: Score points for this mission as follows: 1. Destroy more of your opponent’s units than they destroy of yours: 3 Points 2. Destroy at least 50% of your opponent’s total unit count: 3 Points 3. At the end of the game, control more Objectives than your Opponent: 3 Points 

Primary Mission 2: Score points for this mission as follows: 1. Destroy more of your opponent’s Points Value than they destroy of yours: 3 Points 2. Destroy at least 50% of your opponent’s total Points Value: 3 Points 3. At the start of your turns 2-6, control more Objectives than your Opponent: 1 Point/turn achieved, to a maximum of 3 points. Note: While Parameters 1 and 2 are scored at the end of the game, Parameter 3 is scored by turn Note: Once you’ve removed at least 50% of a unit’s starting wound total, you earn 50% of its Points Value. Once you completely remove all the wounds from a unit, you earn 100% of its Points Value. Points Value is not earned in any other increment. 


Mission Round 4: The Relic 

Deployment: Hammer and Anvil 

Objectives: Place 5 Objectives on the table. One Objective will go in the center of the table, and one objective will go in the center of each table quarter. The Objective in the center of the table is the Relic. The two objectives closest to YOUR OWN short table edge are your Home Objectives. The two objectives closest to YOUR OPPONENT’s short table edge are his Home Objectives. The Relic. An Infantry model can carry the Relic by moving into contact with it  that model then automatically picks it up. From that point, the Relic remains with the model (move the Relic with the model to show this) until it is dropped, which only happens if the model is slain or flees. A model with the Relic cannot embark in a Transport, leave the Battlefield, or move further than 9” in any single phase for any reason.

 Primary Mission 1: If you control the Relic at the end of the game, you earn 5 points. Each of your Home Objectives is worth 1 point if you control them at the end of the game. Each of your opponent’s Home Objectives is worth 2 points if you control them at the end of the game. 

Primary Mission 2: At the start of your Turns 2-6, examine the board and Score this Goal in the following fashion: 1. You control your Home Objectives: 1 Point 2. You control more of your Home Objectives than your opponent controls of his own: 1 Point 3. You control the Relic / central objective: 1 Point Note: remember these are all cumulative, enabling you to earn up to 3 points on each of your turns.


 Mission Round 5: TBD on 11/11/2017  

OBJ. Secured

All Troop units in <Faction> Detachment gain Obj. Secured- Troops units that are within range of an objective marker control it even if there are more enemy models within range of it.  If an enemy unit has the same/similar ability, then it is controlled by the player who has the most models within range (3" from the center of the obj.)


-Astra Militarum

-Asuryani

-Adeptus Mechanicus 

-Adeptus Ministorum

-Blood Angels

-Daemons(Chaos)

-Dark Angels

-Death Guard

-Drukhari

-Deathwatch

-Genestealer Cults

-Harlequins

-(Hive Fleet)

-Necrons

-Orks

-Renegades and Heretics

-Space Wolves

-T'au empire

-Thousand Sons


**Codex:Space Marines, Chaos Space Marines, and Grey Knights are not covered under this rule as their respective Codexes have a similar rule.